Sunday 10 October 2010

Progress 2

Once I had the facial structure in relatively the correct position I then moved onto constructing the nose and mouth. To create the new polygons I shift-clicked a group of edges and extended then inwards. I then turned on Vertex snapping and connected them up. Once I was happy with their positioning I welded the vertices together. I then moved the central polygons inwards to create the cavity. I repeated the technique for the lips.

When it came to creating the eyelids I decded to insert an eyeball first which would allow me to better position the vertices along the eyelid. The eyeball is simply a sphere with a eye bitmap image on it.

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